Problem & Context

The friction wasn't in the tools. It was in the moment before sending.

Remote work tools show availability, but they do little to reduce the social hesitation behind reaching out. People still worry about interrupting someone, asking the wrong question, or whether a message is urgent enough to send. Reach addresses that uncertainty before the conversation begins.

Reflection

Iteration is part of the design, not a step after it.

This project reinforced that iteration is part of the design, not a step after it. Research shifted the direction away from a tool-first solution, while testing helped reduce the experience to three clear moments.

The biggest lesson was that designing for social hesitation requires simpler choices, stronger reasoning, and earlier testing with real teams.

Three Moments Inside Slack

Setting context, asking for permission, and responding without pressure.

Reach breaks the experience into three lightweight moments designed to reduce friction on both sides of the conversation.

Moment 1
Cognitive Mode Setting

Users choose a working mode — Open, Heads Down, Deep Focus, or Wrapping Up — and set how long it should remain active. The mode appears on their Slack profile, giving teammates context before they reach out without requiring a separate status message.

Moment 2
Soft Knock

When someone messages a teammate in focus mode, Reach asks whether the request is urgent. The sender can wait or send a soft knock, creating a lightweight way to reach out without immediately interrupting the receiver.

Moment 3
Receiver Response

The receiver sees who is reaching out and whether the request is urgent, but not the message itself. They can respond with Go ahead, Give me 5, or Async works — allowing them to coordinate without being pulled into a full conversation.

Project Overview

Remote workers don't lack communication tools. They hesitate to reach out.

Reach is a Slack plugin that adds context before a message is sent, helping senders communicate with less uncertainty while allowing receivers to protect their focus.

Role

UX Researcher & Product Designer

Timeline

Spring 2026

Focus

Remote work communication, social hesitation, Slack interaction patterns

UX Research

Interaction Design

Product Design

Reach

A Slack plugin for communication hesitation in remote work

UX Research

Interaction Design

Product Design

Reach

A Slack plugin for communication hesitation in remote work

Project Overview

Remote workers don't lack communication tools. They hesitate to reach out.

Reach is a Slack plugin that adds context before a message is sent, helping senders communicate with less uncertainty while allowing receivers to protect their focus.

Role

UX Researcher & Product Designer

Timeline

Spring 2026

Focus

Remote work communication, social hesitation, Slack interaction patterns

Three Moments Inside Slack

Setting context, asking for permission, and responding without pressure.

Reach breaks the experience into three lightweight moments designed to reduce friction on both sides of the conversation.

Moment 1

Cognitive Mode Setting

Users choose a working mode — Open, Heads Down, Deep Focus, or Wrapping Up — and set how long it should remain active. The mode appears on their Slack profile, giving teammates context before they reach out without requiring a separate status message.

Moment 2

Soft Knock

When someone messages a teammate in focus mode, Reach asks whether the request is urgent. The sender can wait or send a soft knock, creating a lightweight way to reach out without immediately interrupting the receiver.

Moment 3

Receiver Response

The receiver sees who is reaching out and whether the request is urgent, but not the message itself. They can respond with Go ahead, Give me 5, or Async works — allowing them to coordinate without being pulled into a full conversation.

Reflection

Iteration is part of the design, not a step after it.

This project reinforced that iteration is part of the design, not a step after it. Research shifted the direction away from a tool-first solution, while testing helped reduce the experience to three clear moments.

The biggest lesson was that designing for social hesitation requires simpler choices, stronger reasoning, and earlier testing with real teams.

Want to work together?

UX Research

Interaction Design

Product Design

Reach

A Slack plugin for communication hesitation in remote work

Project Overview

Remote workers don't lack communication tools. They hesitate to reach out.

Reach is a Slack plugin that adds context before a message is sent, helping senders communicate with less uncertainty while allowing receivers to protect their focus.

Role

UX Researcher & Product Designer

Timeline

Spring 2026

Focus

Remote work communication, social hesitation, Slack interaction patterns

Three Moments Inside Slack

Setting context, asking for permission, and responding without pressure.

Reach breaks the experience into three lightweight moments designed to reduce friction on both sides of the conversation.

Moment 1

Cognitive Mode Setting

Users choose a working mode — Open, Heads Down, Deep Focus, or Wrapping Up — and set how long it should remain active. The mode appears on their Slack profile, giving teammates context before they reach out without requiring a separate status message.

Moment 2

Soft Knock

When someone messages a teammate in focus mode, Reach asks whether the request is urgent. The sender can wait or send a soft knock, creating a lightweight way to reach out without immediately interrupting the receiver.

Moment 3

Receiver Response

The receiver sees who is reaching out and whether the request is urgent, but not the message itself. They can respond with Go ahead, Give me 5, or Async works — allowing them to coordinate without being pulled into a full conversation.

Reflection

Iteration is part of the design, not a step after it.

This project reinforced that iteration is part of the design, not a step after it. Research shifted the direction away from a tool-first solution, while testing helped reduce the experience to three clear moments.

The biggest lesson was that designing for social hesitation requires simpler choices, stronger reasoning, and earlier testing with real teams.

Want to work together?